Category Article

Snow Brawl – NESDev Compo ’23 Post Mortem

I occasionally browse game jams listed on itch.io, and after finding the NESDev Compo (2 weeks before the deadline!), I thought it would be cool to learn how to make a game for the NES. I had a vague idea…

Self-imposed constraints in Godot

One of the main reasons I chose Pixel Vision 8 for the Snow Game is the purposeful limitations that came with it, like the resolution, color palette, and tile sizes. Having constraints like these does help in coming up with…

Interactions in the “Snow Game”

The most recent update to the “Snow Game” was falling icicles. You can also shield yourself from icicles if you’re holding a gem. This interaction at first was meant to be a sort of “side reward” for the player so…

Snow digging mechanic

In the “Snow Game” project I’m working on, you can dig through snow tiles, each action removing “half” a tile of snow. I set up everything like this: First, I made a 2d array to store the game’s tiles. Each…

Planning out a small-scoped game

I’ve always wanted to try making several small games outside of any game jams, and after having worked with Pixel Vision 8 for a while, I decided to start a game using that. Since my goal is to have a…