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LLMs in Games – The Merchant’s Road
I joined an LLM game jam hosted by NobodyWho, a Godot plugin for using local LLMs in your projects. I’ve been wanting to try out LLMs in game development, so the jam was a good opportunity for me to finally…
I joined an LLM game jam hosted by NobodyWho, a Godot plugin for using local LLMs in your projects. I’ve been wanting to try out LLMs in game development, so the jam was a good opportunity for me to finally…
I occasionally browse game jams listed on itch.io, and after finding the NESDev Compo (2 weeks before the deadline!), I thought it would be cool to learn how to make a game for the NES. I had a vague idea…
The Gamedev.js Jam is a competition where you have to make a web game in around 2 weeks, following a given theme. The theme for this jam was “Mirror”, and in addition, there were optional categories you could do. One…
Here’s how I set up a Phaser 3 project from scratch. At the time this was written, the project was set up using the following versions of software: Phaser 3.54 Babel 7.13 Webpack 5.28 When I work on a Phaser…
There are several methods to creating a lightning bolt effect, such as using fractals or midpoint displacement. The method I’ll be using is dividing a line into segments, offseting each vertex, and drawing several of these segmented lines on top…
Thanks to @GameEndeavor recently for linking me to this tutorial of his on state machines, I learned how useful they are for implementing player and enemy behaviors. While the way I’ve been working with them recently doesn’t exactly match how…
I’ve been doing tweetcarts (or sketches as I sometimes call them) for a while now. It’s really hard, for me at least, to come up with new ideas each week, but one thing I always like to go back on…
One of the main reasons I chose Pixel Vision 8 for the Snow Game is the purposeful limitations that came with it, like the resolution, color palette, and tile sizes. Having constraints like these does help in coming up with…
The most recent update to the “Snow Game” was falling icicles. You can also shield yourself from icicles if you’re holding a gem. This interaction at first was meant to be a sort of “side reward” for the player so…
In the “Snow Game” project I’m working on, you can dig through snow tiles, each action removing “half” a tile of snow. I set up everything like this: First, I made a 2d array to store the game’s tiles. Each…