Tag godot

State machines in Godot

Thanks to @GameEndeavor recently for linking me to this tutorial of his on state machines, I learned how useful they are for implementing player and enemy behaviors. While the way I’ve been working with them recently doesn’t exactly match how…

Self-imposed constraints in Godot

One of the main reasons I chose Pixel Vision 8 for the Snow Game is the purposeful limitations that came with it, like the resolution, color palette, and tile sizes. Having constraints like these does help in coming up with…