Month June 2019

State machines in Godot

Thanks to @GameEndeavor recently for linking me to this tutorial of his on state machines, I learned how useful they are for implementing player and enemy behaviors. While the way I’ve been working with them recently doesn’t exactly match how…

Trigonometry and Tweetcarts in PICO-8

I’ve been doing tweetcarts (or sketches as I sometimes call them) for a while now. It’s really hard, for me at least, to come up with new ideas each week, but one thing I always like to go back on…